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Frostleban

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A member registered May 24, 2017

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Thanks for the kind comment! The factorial is a nicer scale, a bit too hard to explain in just a few letters in my opinion. 

I was also considering prime numbers but that has the same understanding & calculation problem.

(1 edit)

Maybe an expel option? The entourage member is expelled and travels towards a lord with the most common traits.  Upon arrival the entourage member can influence the new lord to take action against his former lord. This would make messenger-assassination even more viable, as the travelling entourage member can be killed in that way.


also: good luck with the kickstarter!

For the populace actions:

I think an expansion of ways to get evidence on someone is needed to make the 'blame entourage' action work. If for instance a lord is gaining evidence (because he is enthralled for instance), maybe this trickles down to his/her entourage simply by association? That would make it a lot more viable course of action.  Maybe also dependent on the liking for the lord, where an entourage member  gains faster evidence if he is positive about the lord.

The blame peer option might need some refinement, if you rename it to 'blame ally' that would make more sense given the positive liking requirement. You could then make it that only people who have a positive liking of you/the ally will be angered. Why would the opposition dislike you for destroying your own alliance?

Looks cool and promising. The core idea is pretty solid :) You should definitely try a Kickstarter! You got solid gameplay and a plan for expanding upon it.

A few minor things: I had a lot of rebelling people, and not a lot of ways to deal with it except for expending power to shush 'm. I'd like some more political actions to deal with unrest, e.g. vote on using military power to stop it or a vote of no confidence to oust a (higher ranking) noble to stop unrest.